


Set 17 not officially released, data pending official release
NEW MECHANIC
The Realm of the Gods
The Realm of the Gods is a celestial marketplace that showcases the Gods' offerings to players, replacing TFT's traditional carousel this set. At the beginning of every game, 2 gods are randomly selected and travel to the Realm of the Gods to tempt the player and provide rewards.
God Realm rounds occur on Round 4 of Stages 2-4, where players are taken to the God Realm (similar to carousel)
Reward Selection: 3 gods offer rewards - side gods are randomly selected at game start and stay fixed, middle is always "Penguin Knight". Players choose 1 of 2 side god rewards, then 1 of 3 penguin rewards
God Alignment: Choose the same god twice to make them your "Patron God"
God's Treasure: Stage 4-7 (replaces PvE rounds), Patron God provides exclusive rewards, refreshable with gold
Choose Your God









NEW UNITS
Units
1 Cost

N.O.V.A.
Bastion
700
50
0.60
45
45
1
Stellar Slash
30/90Heal 300/375/575
, then deal 161/242/362 
physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 80/121/181 
physical damage.
[80/120/180]
[180%/270%/405%]
[300/375/575]
Anima
Primordian
Rogue
650
40
0.75
35
35
1
Fish Frenzy
0/40Passive: For every 1% missing Health, gain 2/2/2%
Attack Speed
Active: Deal 110/165/250
physical damage to the target, increased by 50% if they're a tank.
[110/165/250]
[2/2/2]
N.O.V.A.
Fateweaver
500
65
0.55
15
15
4
Aim For The Head
0/0Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 
physical damage.
N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 
physical damage.
Lucky: Check twice and take the better outcome.

Dark Star
Brawler
650
45
0.60
35
35
1
Accretion
30/70Deal 262/384/588 
magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 25/35/65 maximum Health instead.
(Current Bonus: +... Health)
[8%/8%/8%]
[210/290/420]
[12/18/33]
[25/35/65]
Timebreaker
Sniper
450
40
0.70
15
15
6
Temporal Shot
0/30Active: Fire a blast at the current target that deals 150/225/340 
physical damage. Every 8 takedowns, gain a drone that deals 8/12/18
physical damage to the current target on cast.
(Total Takedowns: ...)
[8/12/18]
[140/210/315]
[10/15/25]
Arbiter
Vanguard
700
50
0.60
45
45
1
Shield of Daybreak
40/100Gain 400/475/625
Shield for 4 seconds. Bash the current target, dealing 100/150/225 
magic damage and stunning them for 1.75/1.75/2 seconds.
[400/475/625]
[100/150/225]
[1.4/2.1/3.15]
Dark Star
Shepherd
Replicator
450
30
0.70
15
15
4
Dark Matter
0/30Hurl a shard towards the current target, dealing 215/325/490
magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90
magic damage to nearby targets.
[40/60/90]
[215/325/490]
Space Groove
Vanguard
700
40
0.65
45
45
1
Groovin' Susan
60/120Transform for 6 seconds, temporarily gaining 250/325/425 max Health, entering The Groove, and dealing 30/45/70 
magic damage to adjacent enemies each second.
[30/45/70]
[250/325/425]
Meeple
Bastion
700
60
0.65
45
45
1
Huddle Up!
30/100Gain 400/475/575
Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60
Armor and Magic Resistance.
Meep Bonus: Meeps grant 125/160/210
Shield to the nearest 1 allies for 4 seconds.
[125/160/210]
[15/25/60]
[400/475/575]
Primordian
Brawler
700
50
0.60
45
45
1
Upheaval
50/110Heal 227/276/351 
, then briefly knock up adjacent enemies and deal 80/120/180
magic damage.
[6%/6%/6%]
[185/200/215]
[80/120/180]
Stargazer
Rogue
650
35
0.80
35
35
1
Diviner's Judgment
0/30Stab the target, causing them to bleed for 520/780/1170 
physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
[460/690/1035]
[60/90/135]
Space Groove
Shepherd
450
15
0.70
15
15
4
Double Time
0/50Passive: Attacks deal 30/45/90
bonus magic damage and an additional 70/105/165
stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
Active: Gain 150% Attack Speed for 3 attacks.
[70/105/165]
[30/45/90]
Stargazer
Fateweaver
500
30
0.70
15
15
4
Fate's Gambit
0/50Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 200/300/510
and 400/600/1020
magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
[200/300/510]
[400/600/1020]
Meeple
Replicator
500
30
0.70
15
15
4
Meepteor Shower
10/50Call down a Meepteor on the target that deals 350/525/790
magic damage.
Meep Bonus: An additional 2 mini Meepteor are called down on nearby targets dealing 35/50/80
magic damage each.
[35/50/80]
[350/525/790]2 Cost

N.O.V.A.
Marauder
750
45
0.80
50
50
1
Star Strike
0/30Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 40/60/90
physical damage to the first enemy hit, reduced to 16/24/36
for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18
physical damage each second. Kunai increase the damage of the bleed by 10%.
[10/14/18]
[40/60/90]
Primordian
Challenger
Marauder
750
45
0.75
45
45
2
Tidal Slashes
0/50Unleash a flurry of
slashes at the current target over 2 seconds, dealing 18/27/41 
physical damage each.
[16/24/36]
[2/3/5]
Meeple
Sniper
550
45
0.70
20
20
6
Slingshot Maneuver
0/5Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 230/345/520 
physical damage, reduced by 60% per hit.
Meep Bonus: 1 Meeps attack alongside Gnar, dealing

physical damage per second.
[210/315/475]
[20/30/45]
Psionic
Brawler
950
50
0.60
45
45
1
Chemical Rage
30/80Heal 401/507/736 
over 2 seconds. Then, deal 200/300/450
magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.
[200/300/450]
[325/370/490]
[8%/8%/8%]
Space Groove
Rogue
750
50
0.85
45
45
2
Dance n' Dice
0/30Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 155/230/380
magic damage to the target and 78/115/190
magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
[78/115/190]
[155/230/380]
Meeple
Shepherd
Voyager
950
65
0.55
45
45
1
Meep Impact
50/100Heal 436/547/796 
Health over 3 seconds. Slam the target, dealing 160/240/360
magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.
Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% .
[160/240/360]
Stargazer
Bastion
950
50
0.65
45
45
1
Counter Star-ike
10/70Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35
and gaining 400/500/625
Shield. When the stance ends, strike all nearby enemies, dealing 68/103/153 
magic damage and Stunning them for 1/1.25/1.5 second(s).
[15/25/35]
[400/500/625]
Anima
Challenger
550
55
0.75
20
20
4
Explosive Attitude
20/80Fire a barrage of
rockets in a cone, each dealing 25/38/57
physical damage to the first target hit.
[25/38/57]
Timebreaker
Fateweaver
550
30
0.70
20
20
4
Mega Time Kick
0/30Kick a ball at the current target that deals 210/315/475
magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 70/105/160
magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.
Lucky: Check twice and take the better outcome.
[70/105/160]
[210/315/475]
Dark Star
Channeler
Vanguard
950
40
0.60
45
45
1
Indestructible
40/100Gain 250/325/475
Shield. Each second for the next 4 seconds, gain 75/90/105
more Shield and deal 45/70/100
magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
[250/325/475]
[75/90/105]
[45/70/100]
Timebreaker
Brawler
Replicator
900
50
0.60
45
45
1
Advanced Defences
20/80Gain 289/357/605 
Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70
physical damage each second to enemies in a cone.
[235/260/430]
[6%/6%/6%]
[30/45/70]
Psionic
Voyager
700
45
0.80
40
40
1
Marked for Death
0/40Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135
physical damage. Then, teleport behind them and cleave, dealing 240/360/720
physical damage to them and 120/180/360
physical damage to nearby enemies.
[240/360/720]
[120/180/360]
[60/90/135]
Arbiter
Channeler
550
30
0.70
20
20
4
Paddle Star
0/50Fire a paddle star at the current target, dealing 56/84/126
magic damage to the first target hit and 28/42/63
to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
[28/42/63]
[56/84/126]3 Cost

Anima
Voyager
700
30
0.80
25
25
4
Hopped-Up Hacks
20/80Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 70/105/160
magic damage to each, plus 450/675/1010
magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
[450/675/1010]
[70/105/160]
Arbiter
Challenger
850
—
0.80
50
50
1
Pale Cascade
0/50Passive: Attacks deal 50/75/130
bonus magic damage.
Active: Gain 225/275/375
Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 45/70/110
magic damage to enemies they pass through, and rotate faster based on Attack Speed.
[50/75/130]
[225/275/375]
[45/70/110]
[0.05/0.07/0.1]
[100/150/240]
Meeple
Rogue
850
30
0.85
55
55
1
Meep Bait
0/20Dash through the current target, dealing 120/180/310
magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 270/405/685 
magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 1
Meep to the bait, increasing Mega Meep damage by 80/120/205
.
[80/120/205]
[120/180/310]
Anima
Vanguard
Shepherd
1100
50
0.65
50
50
1
Test of Spirit
40/100Gain 450/525/650
Shield for 3 seconds. Over the duration, drain 55/85/130
Health from the nearest 3 enemies. Then slam down, dealing 80/120/180
magic damage to all enemies within 2 hexes.
[55/85/130]
[450/525/650]
[80/120/180]
Dark Star
Rogue
650
45
0.80
25
25
4
Bullet Cluster
0/50Passive: On takedown, gain 10 mana.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 36/54/86
physical damage each.
[36/54/86]
Stargazer
Replicator
650
30
0.75
25
25
4
It's Raining Stars
0/60Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down something from the sky, dealing 150/225/360
magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.
[150/225/360]
N.O.V.A.
Brawler
1100
60
0.60
40
40
1
Grasp of Convergence
30/100Passive: Gain 40% more max Health from all sources.
Active: Converge an X-shape of vines on the target, dealing 100/150/225
magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.
N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88/158/285
bonus physical damage.
[100/150/225]
Gun Goddess
650
50
0.75
30
30
6
Gun Goddess Arsenal
0/100Field Miss Fortune to choose whether she activates Channeler Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Channeler Mode: Channel a volley of bullets at the nearest two enemies for 2.5 seconds, each dealing 75
physical damage per second.
Challenger Mode: Fire a shot at the target that deals 110
physical damage and ricochets to a nearby enemy, marking both. Enemies hit by the ricochet take 30% of the damage. This Ability does 50% more damage to marked enemies.
Replicator Mode: Rain down bullets through a line of enemies, dealing 300
physical damage to each one, reduced by 25% for each enemy hit.

Space Groove
Bastion
950
50
0.65
40
40
1
Disco Inferno
40/100Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 100/175/500
Shield for 3 seconds, then breath fire in a cone dealing 180/270/430
magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
[100/175/500]
[180/270/430]
Redeemer
1200
60
0.65
60
60
1
Divine Scythe
30/90Gain 20% Durability for 2 seconds, healing 525/650/825
over the duration. Afterwards, slash forward in a line, dealing 200/300/480
physical damage to enemies hit and knocking them up for 1 second.
[200/300/480]
[525/650/825]
Space Groove
Sniper
650
50
0.75
25
25
6
Jump and Jive
0/60Passive: Whenever an enemy is knocked up, shoot them, dealing 60/90/140 
physical damage and entering The Groove for 1 seconds.
Active: Unleash a volley of bullets at the target, dealing 315/475/710
physical damage and knocking up for 1.25 seconds.
[50/75/115]
[10/15/25]
[315/475/710]
Mecha
Brawler
Marauder
700
60
0.80
45
45
2
Unstoppable Dreadnought
0/50Passive - Proximity Blast: Whenever an enemy enters a 2
hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200
physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200
Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
[85/125/200]
[150/175/200]
Psionic
Channeler
650
30
0.80
25
25
4
Psionic Storm
20/80Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575
magic damage to enemies within, reduced by 60% per hex from the epicenter.
[240/360/575]4 Cost

Mecha
Channeler
850
30
0.75
30
30
6
Deathbeam
15/75Channel a deathbeam in a line towards the current target for 3 seconds. It deals 200/300/2700
magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
[200/300/2700]
Meeple
Fateweaver
850
45
0.80
30
30
4
Asteroid Blaster
0/60Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 30/46/304
physical damage with a 20% Lucky chance of firing a mega missile that deals 90/138/912
instead.
Meep Bonus: Every 8/8/8 seconds, launch an Explosive Meep at the target, dealing 100/150/900
physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.
[100/150/900]
Mecha
Voyager
1300
70
0.65
60
60
1
Gravity Matrix
40/100Enter a defensive stance for 4 seconds gaining 20/20/90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 1000/1500/3000
over the duration. When this ends, release a shockwave that deals 96/144/3600 
as physical damage in a 2-hex range.
[1000/1500/3000]
Dark Star
Voyager
850
40
0.75
30
30
4
Singularity
10/50Gather the force of a black hole, dealing 570/855/5000
magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000
magic damage.
[120/180/1000]
[570/855/5000]
N.O.V.A.
Challenger
850
55
0.80
30
30
6
Cosmic Pursuit
0/40Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 
physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 115/175/900
physical damage.
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
[115/175/900]
[10/15/100]
[60/90/600]
Arbiter
Shepherd
850
0
0.80
30
30
4
Fracture Reality
0/40Passive: Attacks deal 60/90/400
magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750
magic damage.
[60/90/400]
[80/120/750]
[0.25/0.25/1.5]
Psionic
Marauder
1100
60
0.85
65
65
1
Psi Strikes
30/70Passive: Every third attack is a doubleslash that deals 60/90/550
bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 
physical damage
[60/90/550]
[50/75/600]
[20/30/200]
Space Groove
Replicator
850
40
0.75
30
30
4
Bubble Pop
30/80Toss a disco bubble at the target that deals 400/600/5000
split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 95/145/1000
magic damage. On cast, Nami enters The Groove for 3 seconds.
[95/145/1000]
[400/600/5000]
Stargazer
Vanguard
1300
60
0.65
60
60
1
Calamity
40/145Gain 475/575/2000
Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000
magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000
magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
[100/150/2000]
[120/180/2000]
[475/575/2000]
Meeple
Bastion
1300
60
0.65
60
60
1
Gravitational Spin
30/100Gain 600/750/2000
shield for 4 seconds. Then, strike enemies in a three hex line, dealing 50/75/700 
magic damage.
Meep Bonus: Reduce the damage of incoming attacks by 6 . After being attacked 20 times, deal 12/18/300

magic damage in a two hex radius.
[0.2/0.3/5]
[600/750/2000]
[50/75/700]
[0.5/0.75/11]
Timebreaker
Rogue
1100
0
0.85
60
60
1
Time Warp
0/20Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300
magic75/115/300
physical damage.
Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 100/150/1000
magic100/150/1000
physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000
magic160/240/2000
physical damage to enemies in a line.
[75/115/300]
[75/115/300]
[160/240/2000]
[160/240/2000]
[100/150/1000]
[100/150/1000]
[100/150/1200]
Oracle
Brawler
1300
75
0.50
60
60
1
Tounge Lash
50/120Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.
Active: Heal 344/467/1837 
, then tongue lash all enemies within two hexes dealing 71/107/884 
magic damage.
[2%/2%/2%]
[45/60/800]
[8%/8%/8%]
[240/280/1500]
Stargazer
Sniper
850
45
0.75
30
30
6
Stellar Ricochet
0/50Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 46/69/900
physical damage each.
[46/69/900]
[0.6/0.6/0.3]5 Cost

Meeple
Channeler
900
30
0.85
40
40
4
Ultra Friendly Object
0/65Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 270/405/3000
magic damage to the target, plus 135/205/1500
magic damage split between all enemies within 1 hex. The saucer deals 50% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 20/30/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest Meeple allies an additional Meep.
Friends abducted: ...
[135/205/1500]
[270/405/3000]
Party Animal
Space Groove
Vanguard
1100
50
0.90
60
60
1
Party Crasher
20/100Passive: Every 2/2/1 seconds, call down a bolt on the highest Health nearby enemy that deals 70/100/300
magic damage.
Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999
magic damage. They crash down into the disco ball, dealing 175/265/5000
magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
[175/265/5000]
[150/225/999]
[70/100/300]
Divine Duelist
Anima
Marauder
1200
80
0.90
65
65
1
Perfect Bladework
10/80Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 45/70/777
bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999
over 5 seconds.
[45/70/777]
[200/250/999]
Factory New
900
57
0.70
40
40
4
Collateral Damage
0/60Passive: Attacks fire 5 projectiles in a cone that deal
physical damage each.
Active: Fire an explosive shell that deals 360/540/5555
physical damage to the target, and 150/225/4110 
physical damage to adjacent enemies.
[120/180/3333]
[30/45/777]
[360/540/5555]
Dark Star
Eradicator
Sniper
900
84
0.90
40
40
6
Space Opera
0/44Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.
Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 44/66/644
physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
[44/66/644]
Dark Lady
900
50
0.90
40
40
2
Dark Form
20/60Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 250/350/4000
Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 70/105/1500
magic damage per second to each one.
At the end of the transfomation, deal 270/405/4000
magic damage to all tethered enemies.
[70/105/1500]
[270/405/4000]
[250/350/4000]
Bulwark
Bastion
1300
50
0.95
75
75
1
Reality Tear
10/70Passive: On cast, attacks gain 50/75/777
stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 329/487/3793 
Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
[50/75/777]
[8%/8%/8%]
[225/300/3456]
[0.8/0.8/9.99]
Commander
Psionic
Shepherd
900
35
0.90
40
40
4
Psionic Crush
0/25Hurl a chunk of magnetic debris at the nearest target without one, dealing 270/405/999
magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999
magic damage, then crush all the debris onto the target, dealing 620/930/9999
magic damage and briefly stunning them.
[120/180/999]
[270/405/999]
[620/930/9999]
Doomer
900
15
0.80
40
40
10
Lend Me a Hand, Shadow!
0/60Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 30/45/250
magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000
magic damage instead.
[140/210/1000]
[30/45/250]
Galaxy Hunter
1200
85
0.85
60
60
1
Quantum Clone
30/80Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
NEW TRAITS
Traits
Origins
ArbiterScribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
AnimaAfter losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
MeepleMeeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.


. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
. SUMMON THE FOUR MEEPLORDS!
Party AnimalOnce per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
N.O.V.A.
Dark Star
.
FateweaverInnate: Fateweavers have Precision.
Divine DuelistYour Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.
Factory NewAfter participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
EradicatorEnemies have 14% less Armor and Magic Resist.
MechaInnate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

.
.
Gun GoddessWhen you field Miss Fortune, choose between Channeler Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Dark LadyAllies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Primordian
PsionicGain Psionic items that can be equipped to any ally.
Redeemer
BulwarkSummon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
Commander(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Space Groove
StargazerStargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at (3/5/7) units. More hexes reveal at each player level.
OracleEvery 3 rounds, Tahm Kench grants a reward!
Timebreaker
DoomerCombat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Galaxy HunterZed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Classes
ReplicatorReplicator abilities occur a second time at reduced effectiveness.
ChallengerYour team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.




RogueRogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.




VoyagerCombat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.





BrawlerYour team gains 5% Health. Brawlers gain more.
ChannelerInnate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Channelers.
| 3 
| 4 
| 6 
| 8 
MarauderYour team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
, 20% 
, 35% 
, 50%
.
SniperSnipers gain Damage Amp, increased against targets farther away.
; +2%
per hex
; +3%
per hex
; +4%
per hex
BastionYour team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.





; Non-Bastions gain an additional 20 
.
VanguardVanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
while Shielded
ShepherdShepherds summon the Bond of the Stars to aid them in battle.
NEW ITEMS
Items
Completed Items
Adaptive Helm
+20
+3Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
Archangel's Staff
+30
+1Combat start: Gain 20% Ability Power every 5 seconds in combat.
Bloodthirster
+15%
+15
+20Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Blue Buff
+15%
+15
+5Gain 10% additional Attack Damage and Ability Power from all sources.
Bramble Vest
+50Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
Crownguard
+20
+100
+20Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
Deathblade
+55%Perfect peace and calm for the holder - and all who face it.
Dragon's Claw
+60Gain 6% max health. Every 2 seconds, heal 2.5% max Health.
Tactician's CrownYour team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Protector's Vow
+25
+25
+1Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Gargoyle Stoneplate
+100
+25
+25Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Edge of Night
+10%
+10
+15%
+20At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Guinsoo's Rageblade
+10
+10%Gain 7% stacking Attack Speed every second.
Hextech Gunblade
+20%
+20
+1Heal the lowest percent Health ally for 20% of damage dealt.
Infinity Edge
+35%
+35%Gain Precision.
Ionic Spark
+15
+250
+3530% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
Jeweled Gauntlet
+35
+35%Gain Precision.
Last Whisper
+15%
+20%
+20%Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
Nashor's Tooth
+15
+10%
+150
+20%Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Giant Slayer
+15%
+15
+15%Gain 15% additional Damage Amp against Tanks.
+20
+150
+1Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Steadfast Heart
+250
+20
+20%Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Striker's Flail
+10%
+150
+20%Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Quicksilver
+15%
+20
+20%Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
Rabadon's Deathcap
+55This humble hat can help you make, or unmake, the world itself.
Red Buff
+45%Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Sunfire Cape
+150
+20Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Spirit Visage
+300
+2
+5%Regenerate 2% of missing Health each second.
Kraken's Fury
+10%
+10%
+20Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Spear of Shojin
+15%
+15
+1Attacks grant 5 bonus Mana.
Evenshroud
+250
+2030% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
Void Staff
+35
+15%
+1Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
Sterak's Gage
+40%
+300At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Tactician's CapeYour team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."
Tactician's ShieldYour team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Thief's Gloves
+150
+20%Each round: Equip 2 random items. [Consumes 3 item slots.]
Titan's Resolve
+10%
+20Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Hand Of Justice
+1
+20%Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Warmog's Armor
+500Gain 15% max Health.
Emblems
Anima Emblem
+250The holder gains the Anima trait.
Psionic Emblem
+20%
+20
+20%
+300The holder gains the Psionic trait.
Sniper Emblem
+20%The holder gains the Sniper trait and +1 Attack Range.
Challenger Emblem
+30%The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Rogue Emblem
+20%The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
Meeple Emblem
+20
+20
+2The holder gains the Meeple trait and 1 additional Mana Regen per .
N.O.V.A. Emblem
+300
+20%The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 45% Attack Speed and 40 Armor and Magic Resist. Other allies gain 10% Attack Speed and 20 Armor and Magic Resist.
Dark Star Emblem
+25%
+25The holder gains the Dark Star trait.
Arbiter Emblem
+20%
+20
+20The holder gains the Arbiter trait.
Voyager Emblem
+20%
+20The holder gains the Voyager trait. Combat Start: Gain and grant adjacent allies bonuses based on the holder's role. - Tanks: 30 Armor and Magic Resist - Fighters/Assassins: 18% Omnivamp - Other Roles: 22% Attack Speed
Brawler Emblem
+250The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Marauder Emblem
+20%The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.
Primordian Emblem
+450The holder gains the Primordian trait.
Timebreaker Emblem
+15%
+300The holder gains the Timebreaker trait.
Bastion Emblem
+30
+30The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Vanguard Emblem
+150
+20
+20The holder gains the Vanguard trait. Gain 4% Ability Power whenever an ally gains a shield.
Space Groove Emblem
+3The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.
Stargazer Emblem
+25%
+25The holder gains the Stargazer trait.
Shepherd Emblem
+3The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.
Artifacts
Ahri's Aura
+20
+4The holder is orbited by 3 foxfires. Each one deals 60
magic damage and the orbit expands to hit the holder's current target.
For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Ekko's Patience
+25%
+25Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Evelynn's Instinct
+10%
+10
+40%When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Kayle's Exaltation
+15%
+15
+15%After 20 seconds of combat, this and all completed items on the holder become Radiant.
Soraka's Miracle
+100
+10%The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 25% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Thresh's Lantern
+400
+25
+25After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active
Varus's ObsessionCombat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 4% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
Yasuo's Bladework
+20%
+10%Every 4 seconds, your next attack is a double attack.
Death's Defiance
+25%
+15%
+4050% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
Infinity Force
+30%
+30
+30%
+300
+30
+30Tons of EVERYTHING!
Gold Collector
+40%
+20%Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. [Unique - only 1 per champion]
Zhonya's Paradox
+25
+25
+25Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
Gambler's Blade
+55%Grant
1% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 6% chance to drop 1 gold.
[Unique - only 1 per champion]
Mogul's Mail
+300Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]
Crown of Demacia
+30%
+300If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Sniper's Focus
+20%
+20
+20%
+3Gain 40% Damage Amp against targets 4 or more hexes away.
Hullcrusher
+60
+60Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Aegis of Dawn
+400
+50Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
Aegis of Dusk
+400
+70Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
Blighting Jewel
+60
+2Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
+25%
+25
+25%The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.
Dawncore
+15%
+15Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Eternal Pact
+40
+1Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
+50%
+50%The holder's attacks target random enemies.
Hellfire Hatchet
+20%
+150Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
+250
+20
+20
+2Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Lich Bane
+55
+10%The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.
Lightshield Crest
+55
+55Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
Luden's Tempest
+55%
+55100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
+65%Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Flickerblades
+10
+12%Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Prowler's Claw
+35%
+300
+45%After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
+65%Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
+25
+10
+10Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
+140%
+80
+80Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Statikk Shiv
+15
+50%Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
+20%
+20
+450After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
+500
+20
+20The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
+20%
+20%
+300Attacks deal 4% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
+300
+10%Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Wit's End
+25%
+400
+20
+20Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
Radiant
Radiant Adaptive Helm
+40
+6Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Archangel's Staff
+60
+2Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
+30%
+30
+40Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
+30%
+30
+10Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
+100Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds
Radiant Crownguard
+40
+200
+40Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
+110%It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
+120Gain 22% max health. Every 2 seconds, heal 5% max Health.
Radiant Protector's Vow
+50
+50
+2Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Gargoyle Stoneplate
+300
+50
+60Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
+30%
+30
+30%Gain 30% additional Damage Amp against Tanks.
Radiant Edge of Night
+30%
+30
+30%
+40At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Guinsoo's Rageblade
+20
+20%Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
+2
+40%Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
+40%
+40
+2Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
+75%
+75%Gain Precision.
Radiant Ionic Spark
+30
+500
+7030% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
+75
+75%Gain Precision.
Radiant Last Whisper
+45%
+40%
+40%Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
Radiant Nashor's Tooth
+30
+20%
+300
+40%Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
+40
+300
+2Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Radiant Steadfast Heart
+600
+40
+40%Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Radiant Quicksilver
+30%
+40
+40%Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
+110It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
+90%Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Radiant Spirit Visage
+700
+4
+12%Regenerate 4% of missing Health each second.
Radiant Kraken's Fury
+20%
+20%
+40Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Spear of Shojin
+30%
+30
+2Attacks grant 10 bonus Mana.
Radiant Evenshroud
+500
+4030% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor
Radiant Void Staff
+75
+30%
+2Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
Radiant Sterak's Gage
+80%
+600At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Sunfire Cape
+300
+40Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
Radiant Thief's Gloves
+150
+20%Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]
Radiant Titan's Resolve
+20%
+40Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Striker's Flail
+20%
+300
+40%Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Warmog's Armor
+1200Gain 30% max Health.
Anima Weapons
Broken Prototype
+150Combat start: Gain a 20% max Health shield.
Leaky Prototype
+25Every 5 seconds, this item loses 5 Ability Power and gains 1 Mana Regen.
Sparking Prototype
+15%
+30%Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Guiding Hex
+15Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing @ProjectileDamage@ magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits. Damage increases based on Stage.
Rocket Swarm
+10%
+3Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 55% increased damage.
Savage Slicer
+10%Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.
Tentacle Slam
+150Every 5 seconds, summon a tentacle that slams down on the target, dealing @SlamDamage@ physical damage and healing the holder for 15% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 50% effectiveness. Damage increases based on Stage.
The Annihilator
+20%
+30
+3Store 25% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
Battle Bunny Crossbow
+20%
+20%
+20%Gain Precision. Every 6 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
Cyclonic Slicers
+20%
+20
+15
+15Gain 3 orbiting razors. Razors deal @Damage@ magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
Echoing Batblades
+20%
+20%Every 5 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
Iceblast Armor
+400
+20
+20The first time you fall below 70% and 35% health, gain a 20% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank
Lioness's Lament
+200
+30
+30Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 100% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
Radiant Field
+400Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 2.5% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
Searing Shortbow
+10%
+30
+2For every 20 mana spent, fire a projectile at a nearby enemy, dealing @ProjectileDamage@ + 50% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster
UwU Blaster
+15%
+40%Every attack, fire 3 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman
Animapocalypse
+30%
+30
+5Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
Bunny Prime Ballista
+30%
+30%
+35%Gain Precision. Every 5 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter
Unceasing Cyclone
+30%
+30
+40
+40Gain 6 orbiting razors. Razors deal @Damage@ true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter
Vayne's Chromablades
+30%
+50%Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman
Deep Freeze
+550
+30
+30The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank
Leonine Lamentation
+400
+40
+40Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 15 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank
Solar Eclipse
+800Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 3% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank
Evolved Embershot
+40%
+40
+3For every 10 mana spent, fire a projectile at a nearby enemy dealing @ProjectileDamage@ + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals @FieldDamagePerSecond@ magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster
OwO Blaster
+25%
+60%Every attack, fire 9 laser blasts random targets in range, dealing 25% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman
Omniweapon
+100%
+100
+100%
+10000
+100
+100
+10
+75%
+50%The pinnacle of Anima technology.
Psionic Mods
Malware Matrix
+15%
+15%Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds) Recommended users: Master Yi and Pyke.
Malware Matrix
+15%
+15%Dealing physical damage to an enemy reduces the target's Armor by 2. (Cooldown 0.75 seconds)
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75
physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Drone Uplink
+25A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.
Drone Uplink
+25A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.
Biomatter Preserver
+250Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.
Biomatter Preserver
+250Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.
+200
+10%Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
+300
+30%Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi.
Sympathetic Implant
+20
+2Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.
Sympathetic Implant
+20
+2Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.
Target-Lock Optics
+15%
+35%The holder's first attack on each enemy deals 150
additional damage.
Recommended users: Pyke and Master Yi
Target-Lock Optics
+25%
+45%The holder's first attack on each enemy deals 150
additional damage.
At (4): If the holder is Psionic, they heal 15% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
Sona: Command Mods
Command Mod: ExhaustCommand a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed. (Good on anyone)
Command Mod: DoublestrikeCommand a unit to have a 25% chance to attack twice when attacking. (Good on carries)
Command Mod: AnalyzeCommand a unit to grant you 1 XP every 3 seconds it is alive during player combat. (Good on backliners)
Command Mod: BraceCommand a unit to gain a 20% Health shield for 8 seconds at the start of combat. (Good on tanks)
Command Mod: TransmuteCommand a unit to drop 2 gold each time it kills an enemy during player combat. (Good on carries)
Command Mod: DisruptCommand a unit to Stun enemies within 3 hexes for 1 second when it dies. (Good on tanks)
Command Mod: OptimizeCommand a unit to reduce their Mana cost by 15%. (Good on anyone with Mana)
Command Mod: DisguiseCommand a unit to become untargetable until all other allies are dead.
Command Mod: FabricateCommand a unit to gain a temporary recommended item at the start of combat. (Good on anyone)
Graves: Upgrades
Reinforced Frame!!DO NOT PICK - NOT YET IMPLEMENTED!! 1 Range, Attack Tank Specialized in absorbing damage and protecting allies.
Assault Frame4 Range, Attack Marksman Specialized in dealing damage to foes.
Support Frame!!DO NOT PICK - NOT YET IMPLEMENTED!! 4 Range, Hybrid Caster Specialized in debilitating enemies and empowering allies.
AP RoundsAttacks and Abilities ignore 30% of enemy Armor
AP Rounds+Attacks and Abilities ignore 60% of enemy Armor
Aim-AssistantDeal 5% bonus damage per hex distance from the target.
Tune-Up
+5%Does nothing, but it's free!
Blast RadiusSecondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
Blast Radius+Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
Blast Radius++Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
BuckshotIncrease the number of Attack projectiles by 2. Spread increased by 20%.
Buckshot+Increase the number of Attack projectiles by 4. Spread increased by 30%.
Buckshot++Increase the number of Attack projectiles by 6. Spread increased by 40%.
ChokeReduce projectile spread by 75%.
Assault FrameBecome an Attack Fighter with -2 Range. Gain 500 Base Health, 15% Omnivamp, and 35% Attack Damage.
CoolantMana Cost reduced by 10
Coolant+Mana Cost reduced by 20
Marksman Frame20% chance to attack twice.
Double Tap30% chance to attack twice.
Emergency ShieldingAt 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
Emergency Shielding+At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
Fission+2 Mana Regen and 10% Attack Damage
Fission++3 Mana Regen and 20% Attack Damage
Fission+++5 Mana Regen and 30% Attack Damage
Fragmentation RoundsAttacks send 2 fragments to nearby enemies on hit that deal 15% damage.
Fragmentation Rounds+Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.
Grav BoosterOn takedown, dash to the next target and attack 100% faster for 2 attacks.
Grav Booster+On takedown, dash to the next target and attack 100% faster for 3 attacks.
Heartseeker+20% Crit Chance and +5% Crit Damage
Heartseeker++40% Crit Chance and +10% Crit Damage
Heartseeker+++60% Crit Chance and +18% Crit Damage
Heavy PlatingGain 300 Base Health, 30 Armor, and 30 Magic Resistance.
Laser BallisticsAttacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.
Laser Ballistics+Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.
LaserBallistics++Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.
Latent ExplosionStore 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
Leeching Implants+10% Omnivamp and 15% Attack Damage
Leeching Implants++15% Omnivamp and 30% Attack Damage
MeltthroughEvery second, reduce the Armor of enemies within 2-hexes by 5, doubled for adjacent enemies.
NanomachinesRestore 3% max Health each second.
Precision Scope+1 Range & 10% Attack Damage
Precision Scope++2 Range & 20% Attack Damage
Precision Scope+++3 Range & 30% Attack Damage
Reactive ArmorTaking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
Rev-UpGain 8% Attack Speed for each attack against the same target, up to 80%.
Rev-Up+Gain 15% Attack Speed for each attack against the same target, up to 150%.
Ripper BulletsAttacks reduce enemy Armor and Magic Resistance by 1.
Ripper Bullets+Attacks reduce enemy Armor and Magic Resistance by 2.
Power FrameGain Precision and increase Ability damage by 15%.
Sheer MassGain 25% max Health and size.
ShockwaveCombat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
Sympathetic DetonationA second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
TankbusterGain 15% Damage Amp against Tanks.
Triple Tap18% chance to attack thrice.
Void CoefficientEach cast reduces Mana Cost by 15% (to a minimum of 10)
AUGMENTS
Augments
Silver

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Boon of Resurrection
The first time you would be eliminated, instead remain at 1 Health

Blood Price
Gain 25 health. Your rightmost shop slot costs health instead of gold.

Boon of the Scrapper
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components

Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

Yasuo's Share The Spotlight
Yasuo's hexes also affect adjacent units at 100% effectiveness.

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Item Grab Bag
Gain 1 random completed item.

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Tiny Titans
Increase your current and max player health by 30.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Band of Thieves
Gain 1 Thief's Gloves.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

Late Game Specialist
When you reach Level 9, gain 36 gold.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Partial Ascension
After 12 seconds of combat, your team gains 20% Damage Amp.

Rolling For Days I
Gain 10 free Shop rerolls.

Teaming Up
Gain 1 random component and 2 random 3-cost champions.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.

Iron Assets
Gain a component anvil and 3 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Missed Connections
Gain a copy of each 1-cost champion.

One Two Three
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Silver Spoon
Gain 10 XP.

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out
Gain a random Emblem.

Branching Out+
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Cognitive Tax
Gain 8 gold and 1 XP.

Cognitive Tax+
Gain 12 gold and 3 XP.

Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.

Kick Start
Gain a random 2-star 2-cost champion and 1 gold.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Augmented Power
Your next augment is one tier higher.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Size Matters
Gain a Giant's Belt. After a champion starts combat with more than @HealthRequired@ max Health, gain a Warmog's Armor.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Small Grab Bag
Gain 2 random item components.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Gold

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Ahri's Boon
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.

Apotheotic Forge
Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect.

Aurelion Sol's Boon
Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Ekko's Boon
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Evelynn's Boon
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.

Self Destruct
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Invader Zed
Gain a Bloodthirster. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.

The Big Bang
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

Reach for the Stars
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

Kayle's Boon
Upgrade a random completed item to Radiant.

Heat Death
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Soraka's Boon
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Thresh's Boon
Each round, roll a die. Get a bonus based on that roll.

Varus's Boon
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.

Yasuo's Golden Hex
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

Yasuo's Boon
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cybernetic Implants
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 500.

Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.

Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level. Gizmos & Gadgets Championship, 2022

Booster Pack
Gain 9 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)

Booster Pack+
Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)

Booster Pack++
Gain 30 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Charge Transfer II
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cognitive Overload
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Vampiric Vitality I
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Vampiric Vitality II
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.

Swordsmith
Gain 2 random completed items that build from B.F. Sword.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Gain @Gold@ Gold
Gain 21 gold.

Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Group Hug II
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed. Reckoning Championship, 2021

A Magic Roll
Roll 3 dice. Gain rewards based on their total.

Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020

May the Fours Be With You
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Misfits
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

Money Hungry
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spreading Roots
Gain 2 random Emblems and 1 gold.

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Treasure Hunt
Gain a locked chest each Stage between now and Stage @MaxNumChests@. Unlock each chest when you spend @GoldNeededPerChest@ gold on Shop rerolls. These chests persist until opened.

Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional @Health@ permanent max Health.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Prismatic

Going Long
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Build a Bud
Gain a random 3-star 1-cost champion. Gain 8 gold.

Call to Chaos
Gain a powerful and random reward.

Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.

Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.

New Recruit
Gain +1 max team size and a Champion Duplicator.

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Wise Spending
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Commerce Core
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Living Forge
Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Urf's Grab Bag
Gain 1 Spatula, 3 random components, and 5 gold.

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.

Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Hedge Fund
Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.

Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain @AP@% Ability Power whenever their holders score a takedown.

Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 2 gold.

Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Golden Gamble
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Min-Max
Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Money Monsoon
Gain 7 gold now and every round for the rest of the game.

Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.

Shimmerscale Essence
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Subscription Service
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions. Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain @AD*100@% Attack Damage whenever their holders score a takedown.

The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. Into The Arcane Tactician's Crown, 2025

Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.